Bid, count tricks, and watch the table instead of the arithmetic.
The game is won and lost on the bidding, which is hard to follow while you are also adding up. This keeps the sheet, enforces the dealer rule, and never argues with your table's house rules.
English · Nederlands
Oh Hell — boerenbridge in Dutch, and also Blackout, Oh Pshaw, Nomination Whist or Up and Down the River depending on who taught you — is a trick-taking game where each player first says how many tricks they expect to take. This app takes the bids, takes what was actually won, and does the rest. It runs on iPhone and Android, and your games stay on the phone.
Questions, a bug, or a rule your table plays differently: [email protected]. It helps to say which phone you have and what you were doing; a photo of the sheet helps more.
Free games deal up to three cards a round. That is enough to learn the app on a real evening rather than on a demo, and enough to find out whether the way it counts matches the way your table counts.
€1.99, or $2.99 in the United States. Once. Not a subscription, not per game, not per player. It unlocks the whole deal — climbing from one card to as many as the table can take, and back down — for good, and Family Sharing is on, so one purchase covers the household.
There is nothing to host: no account, and your games live nowhere but your phone. Charging rent for that every month would be hard to justify, so we don't. If you reinstall or change phones, Restore purchase on the unlock screen brings it back — the purchase belongs to your Apple ID or Google account, not to us.
A bid that comes off exactly scores ten points plus a few per trick — three by default. A bid that misses loses that same amount for every trick of difference, in either direction. The points per trick are yours to set, and changing them re-scores every round already played, so a mid-game correction is not a rewrite.
The bids may not add up to the number of tricks in the round, so somebody always goes down. The dealer bids last and therefore carries it. The app enforces this: if the totals line up, the round will not save until a bid changes, and it says whose bid is the problem.
Rounds climb from one card to as many as the table can take, then come back down. Most tables turn a card for trump, which costs the deal one card — four players peak at twelve, not thirteen. That is a switch, per game, because plenty of tables don't. The app suggests the next round's count from what was actually dealt, so deleting or correcting a round does not throw the ladder off.
The deal passes to the left, so the app needs to know where people sit. The player list is the seating order — hold a name and drag it. Get it right and the dealer and the bidding order follow.
Start a game in manual mode and type the points, negatives included. The sheet, the totals and the history all work the same; the app simply stops having opinions.
Last updated 17 October 2026
Most privacy policies are written to permit as much as possible. This one describes what the app does, which is not much: your games never leave your phone. What does leave it is listed below: the record of the unlock, a check for app updates and, unless you turn them off, anonymous crash reports and counts of how the app is used.
Deleting a game deletes it. Deleting the app deletes all of it. If you use iCloud or Google device backup, the app's data is included in that backup under Apple's or Google's terms — that is their copy, not ours.
The unlock is sold by Apple through the App Store or by Google through Google Play. The store handles the payment; we never see your name, address or card details.
To check that a purchase is genuine and to restore it later, the app uses RevenueCat, a purchase-validation service. RevenueCat receives a random anonymous identifier the app generates on your device, the store's purchase record (which product, when, the store's transaction identifier, and the country and currency of the store), and basic technical details such as the app version and device model. It is not linked to your name, email address or anything else that identifies you, it is not used to track you across apps or websites, and it is never combined with advertising data. We use it only to unlock the full game and to see how many unlocks were sold.
Whether the unlock is owned is also stored on your phone, so it works on a plane. To have the purchase record held at RevenueCat deleted, email [email protected] from any address; the unlock screen's Restore purchase brings the unlock back from the store afterwards. The store's own record of your purchase is held by Apple or Google under their terms.
The app can receive fixes to its own code without a new App Store or Google Play version. To find them, it asks Expo's update service once per launch whether newer code exists. That request carries the app version and platform, which update is running, and a random identifier the app generates on first launch and keeps until it is uninstalled, which Expo uses to count how many phones run the app each month. The identifier is not derived from you or your device, is not linked to your name or anything else that identifies you, and is not used to track you. If the app crashed while starting a new update, the request also carries the start of that error message, so the broken update is not served again. Expo's server sees your phone's IP address, as any server does. The check is built in and cannot be switched off; without a connection the app simply runs the code it has.
If the app crashes or hits an error, it sends a report to Sentry, stored in Frankfurt, Germany: where in the app's code it happened, the app and system version, the phone model, free memory and storage, the country and region worked out from your IP address, and a random identifier for this installation, so one phone crashing often can be told apart from many phones crashing once. Sentry is set not to store your IP address. Reports never contain game names, player names, scores or notes, and are deleted after 90 days at most.
The app counts a few things anonymously with Aptabase, stored in Germany: that the app was opened; that a game was started or finished, with the number of players and rounds and which scoring rules were on; whether the unlock screen appeared, whether the store was working, and whether a purchase or restore went through; and whether reading the scores aloud started. Each count carries the app and system version, the app's language and whether the full game is unlocked. Aptabase works out the country and region from your IP address and discards the address; it keeps no identifier for you or your phone, so counts from different days cannot be joined. Aptabase keeps the counts for up to five years.
Crash reports and usage counts are on until you turn them off: on the games list, tap ⓘ and switch off Share anonymous statistics and crash reports. The purchase check and the update check are part of how the app works and stay on.
The speaker button uses the speech engine built into your phone. The sentence is composed and spoken on the device and is not sent anywhere. The app does not use the microphone, and does not ask for it.
None. The app does not request location, contacts, photos, camera, microphone or notifications.
The app is rated 4+ and suitable for anyone. It asks for no personal information from anyone, children included. What leaves the phone is described above: the anonymous purchase record, the update check and, unless switched off, crash reports and usage counts. None of it identifies anyone.
If this policy changes, the date above changes with it, and anything material will be said in the app's release notes rather than slipped in here.
Bieden, slagen tellen, en naar de tafel kijken in plaats van naar het rekenwerk.
Boerenbridge win of verlies je bij het bieden, en dat is lastig volgen terwijl je ook zit op te tellen. Deze app houdt het scoreblad bij, dwingt de delersregel af, en doet niet moeilijk over jullie huisregels. Alles blijft op je telefoon.
Vragen, een fout, of een regel die bij jullie anders gaat: [email protected]. Zet erbij welke telefoon je hebt en wat je deed; een foto van het scoreblad helpt nog meer.
Gratis potjes gaan tot drie kaarten per ronde — genoeg om de app op een echte avond te leren kennen, en om te zien of hij telt zoals jullie tellen.
€1,99, eenmalig. Geen abonnement, niet per potje, niet per speler. Je speelt de hele reeks — van één kaart omhoog tot zoveel als de tafel aankan, en weer terug. Delen met je gezin staat aan, dus één aankoop dekt het huishouden.
Er valt niets te hosten: geen account, en je potjes staan nergens anders dan op je telefoon. Daar elke maand huur voor vragen is lastig te verdedigen, dus dat doen we niet. Na een herinstallatie of op een nieuwe telefoon haal je hem terug met Aankoop herstellen.
Precies goed geboden levert tien punten op plus een paar per slag — standaard drie. Fout geboden kost datzelfde aantal per slag verschil, of je er nu boven of onder zit. Het aantal punten per slag stel je zelf in, en alle gespeelde rondes worden dan herberekend.
Het totaal aan biedingen mag niet gelijk zijn aan het aantal slagen, dus er gaat altijd iemand nat. De deler biedt als laatste en draait ervoor op; de app slaat de ronde pas op als er een bod verandert, en zegt erbij wiens bod het is.
Meestal wordt er een troefkaart gedraaid, en dat kost het delen één kaart: met vier spelers is twaalf de top, niet dertien. Dat is een schakelaar per potje, want lang niet iedereen doet het zo. De volgorde van de spelerslijst is de volgorde aan tafel — houd een naam vast en versleep hem, dan kloppen de deler en de biedvolgorde vanzelf.
Laatst bijgewerkt 17 oktober 2026
Verandert dit beleid, dan verandert de datum hierboven mee. Contact: [email protected].